Fascinating. Really.

Quotes from the world of Game Development

Notes

s you become an adult, you make a concerted effort to rein yourself in and control yourself, so you’re not always getting angry. Some people do, but for the most part you don’t get pissed off at people. The plan with Asura’s wrath was that we wanted to make a game where players could take out their stress. Asura is the avatar of the player’s anger.
Hiroshi Matsuyama, speaking about Asura’s Wrath, A Video Game About The Anger We Can’t Express