What is it about the Sid Meier school of design that seems to meld so well with the social games space?
Brian Reynolds: So I think it’s partially the fact that Sid created a system of making games where the core of it was rapid prototyping, and he was the best at it, ever. You would say ‘firemen’, and he would — two weeks later — have a game where you’d be like going down poles and pointing hoses at stuff and there’d be fire engines. So he could kind of make a game out of anything and get the core of it up running really fast, and then you play it and you revise it, and you play it and revise it.