February 2010
34 posts
JunkChuck →
My first completed game, 20 days start to finish, with one design reboot, oh, 3 days before calling it done.  Completed for the Gamma 4 one-button game contest.  And for my next trick… snnnxxxxxxxzzzzzzzzzzz
Feb 1st
January 2010
21 posts
“loss aversion is our willingness to go to great lengths to avoid losses –much...”
– Jamie Madigan, Zombies, Barbarians And Loss Aversion
Jan 26th
“Crunch is totally damaging, but much more so to the individuals involved. An...”
– Chris Kruger, Develop Jury: The threat of crunch and overtime
Jan 25th
“When I was small, I had a cache of magical items: a wooden sword from a ren...”
– MosallahNejad, excerpt from a great comment on the fantasy genre in a discussion of Divinity II on Kotaku
Jan 21st
Jan 20th
“It seems way more than convenient coincidence that Gygax and Arneson got their...”
– David Thomas, Get Your Geek On at Crispy Gamer
Jan 20th
“As a woman, I haven’t often been satisfied by female character options...”
– Leigh Alexander, Bayonetta: empowering or exploitative?
Jan 20th
Meet Your New Fans: Promoting Your Indie Game At... →
“Getting your game in front of fans is both increasingly possible thanks to the events springing up around the globe — but should even indie developers run real-life promotions? UK indie developer Mode 7 Games details a real-life example.” Good post.  The fine folks at The Behemoth (Alien Hominid, Castle Crashers) have a related method, where they go “on tour” to...
Jan 19th
Chiptune Pop Song
I just heard a pop song — with a chiptune intro — at the grocery store.  It resonated with nostalgia, and a self-awareness that my outsider past was now in the present, grown up, and mainstream.  Is there a word for that, in any language?
Jan 19th
“Sony’s PlayStation video game console is “poison” and leads...”
– Venezuelan President Hugo Chavez, Sony’s PlayStation is ‘poison’ to children - Yahoo! News
Jan 18th
“So it was with some surprise that I encountered a wall of fear and paranoia when...”
– Julian Murdoch, God’s PR Problem: The Role of Religion in Videogames
Jan 18th
Greed: Black Border now available on Steam →
I enjoyed the demo quite a bit, but this is the first time it’s been available in the US, as it was produced in Germany.
Jan 17th
“Case in point: most sequels targeted to the mainstream and casual markets...”
– Jesse Divnich, NPD Analysis: How to Sell a Wii Game | GameLife | Wired.com
Jan 17th
“If you design spec core hobby games, the market research test is quite easy....”
– Mike Elliot, Play It Again
Jan 16th
“I think everybody should learn to program, because code is how interactivity...”
– Chris Hecker, interviewed on Gamasutra
Jan 15th
“Approaching proper eating and weight loss as he would a new video game, Taylor...”
– 150 Pounds Lost, One Byte at a Time, by Taylor LeBaron
Jan 15th
Wives of Rockstar San Diego employees speak out →
Hell yeah.  Go get ‘em, ladies.
Jan 9th
“Let’s find the middle ground. Let’s make cool games that we can play...”
– Adam “Atomic” Saltsman, maker of Canabalt, Game Design Accessibility Matters
Jan 9th
“We remember when we first played Gears of War 2’s Smash TV-alike co-op mode. It...”
– Horde Modes, The Anti-Awards 2009 on GamesRadar Great.  I had the same idea a decade ago, but now if I put “co-op competitive” into a shooting game, I’m “lifting” the design.
Jan 8th
“Ted Brown (son of Thaddeus Brown, the first Mister Miracle)”
– List of New Gods - Wikipedia, the free encyclopedia “This list covers the New Gods of New Genesis and Apokolips, as well as related sundry. They first appeared in The New Gods #1 (February 1971), and were created by Jack Kirby. Note that almost all of the following characters no longer exist...
Jan 8th
“I want to know everything about a game before I play it but also be caught off...”
– Stephen Totilo, Seeking A Game That Can Trick Me: Wolfenstein
Jan 8th
“Soccer Tips: Blocking. The mettlesome is wagered with 2 teams of 11 participants...”
– How To Train Yourself For Soccer | download free java, medical, programming ebooks Holy crap… what?
Jan 8th